Acquisition
Get a Lucky Block.
This creates an active return run, but the public objective is not complete yet.
Know where your base is before treating a pickup as progress.
02GAMEPLAY LOOP
The documented loop is an economy: a completed return unlocks a player, player income funds upgrades, and upgrades support future attempts.
TACTICAL BREAKDOWN
Each stage has a different job. Confusing pickup with conversion is the fastest way to misunderstand the entire system.
Get a Lucky Block.
This creates an active return run, but the public objective is not complete yet.
Know where your base is before treating a pickup as progress.
Return it to base without getting caught.
The return converts the carried objective into an unlocked player.
Prioritize finishing a return over stacking uncompleted pickups.
Unlocked players make money.
Your collection is also the economy described by the game listing.
Check what your newest completed return changed before starting the next one.
Spend income on character and base upgrades.
Earnings feed back into the two systems named in the public description.
Improve the bottleneck you can observe; no verified universal order was published.
OFFLINE PHASE
The last public description explicitly said players make money offline and encouraged daily check-ins.
Offline income was attached to players, so the completed base return remains the meaningful checkpoint.
Observe the current interface if available. We do not publish an unverified earnings timer or rate.