03PROGRESSION ROUTE

Improve what
stops the run.

There is no verified one-size-fits-all build order. Progress by completing the loop, observing the bottleneck, then choosing between the two documented upgrade categories.

  1. 01Start
  2. 02Loop
  3. 03Route
  4. 04Fixes
  5. 05FAQ

TRAINING PLAN

Four progression phases

This is a reasoning route, not a fabricated shopping list. It uses only the relationships the public listing confirms.

  1. 01Warm-up

    Complete one return

    OBJECTIVE

    Prove the full block-to-base route works before optimizing anything.

    MOVE ON WHEN

    A new player unlocks after the completed return.

    AVOID

    Counting pickup as completion.

  2. 02Build-up

    Connect player to income

    OBJECTIVE

    Identify how the unlocked player contributes money.

    MOVE ON WHEN

    You can observe the income side of the collection.

    AVOID

    Inventing a fixed rate from an old or third-party page.

  3. 03Decision

    Name your bottleneck

    OBJECTIVE

    Separate a risky return problem from a weak base problem.

    MOVE ON WHEN

    You can explain why the next upgrade category matches the issue you saw.

    AVOID

    Following an unsupported universal upgrade order.

  4. 04Routine

    Include offline earnings

    OBJECTIVE

    Treat returning to the game as part of the income cycle.

    MOVE ON WHEN

    You check what your players earned before making the next decision.

    AVOID

    Assuming an exact offline cap or timer.

DECISION BOARD

Character or base?

IF THE RUN IS THE PROBLEM

Inspect character upgrades

The listing confirms a character upgrade category, but not its specific effects. Read what the live interface offers before spending.

IF HOME IS THE PROBLEM

Inspect base upgrades

The listing also confirms base upgrades. Use current on-screen descriptions rather than a guessed tier list.

IF YOU CANNOT TELL YET

Run the loop once more

More observed information is better than a confident but unsupported recommendation.

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