Complete one return
Prove the full block-to-base route works before optimizing anything.
A new player unlocks after the completed return.
Counting pickup as completion.
03PROGRESSION ROUTE
There is no verified one-size-fits-all build order. Progress by completing the loop, observing the bottleneck, then choosing between the two documented upgrade categories.
TRAINING PLAN
This is a reasoning route, not a fabricated shopping list. It uses only the relationships the public listing confirms.
Prove the full block-to-base route works before optimizing anything.
A new player unlocks after the completed return.
Counting pickup as completion.
Identify how the unlocked player contributes money.
You can observe the income side of the collection.
Inventing a fixed rate from an old or third-party page.
Separate a risky return problem from a weak base problem.
You can explain why the next upgrade category matches the issue you saw.
Following an unsupported universal upgrade order.
Treat returning to the game as part of the income cycle.
You check what your players earned before making the next decision.
Assuming an exact offline cap or timer.
DECISION BOARD
The listing confirms a character upgrade category, but not its specific effects. Read what the live interface offers before spending.
The listing also confirms base upgrades. Use current on-screen descriptions rather than a guessed tier list.
More observed information is better than a confident but unsupported recommendation.